You do realise in the case of Valheim that they had a tiny dev team when they became a succcess, right? And that hiring and training new developers costs time, cutting into actual development time. Valheim-y type of game where content updates are promised and only 1 gets delivered per year (despite valheim making close to 100 m EUR in sales in 2021). I don't agree with painting all developers with one brush based on the release cycle which most(all?) games go through. Some of the games many of us bought left EA in condition which doesn't warrant calling it a "release", some are in EA for years and are getting better and better, some got abandoned in EA. Similarly with Empyrion, ARK, Colony Survival, Space Engineers, ECO and countless other. On example of Stationeers, pretty much all of the systems were revamped and often rebuilt from scratch, game is still amazing and being updated often. Would i be happier if they continued development? Yes. Mostly negative reviews deter future buyers but i had lots of fun with it. It's unfinished, it's not very exciting but the one thing i got it for, which is building massive and complex structures, works well and i often go back to it. Personally I've decided to not support any game unless it actually gets released, no pre orders, no early access, no betas, release the product and then I'll support it with my money.įor example Medieval Engineers was abandoned but despite being in perpetual Early Access, it does scratch that itch when it comes to building and a bit of mechanics+automation. Pretty sure one can find many other games fitting the same "early access" issue. See 7 days to die as another scummy example. Most of them fade away into nothingness or promise too many things at once and realise they can't deliver and turn into this Valheim-y type of game where content updates are promised and only 1 gets delivered per year (despite valheim making close to 100 m EUR in sales in 2021). You’re all in it together.There's about 1000 early access titles with terraforming, building, hunting, exploration that are trying to be the next "Minecraft". There are also no shards to separate players onto different servers. The landscape is procedurally generated and fully editable. In BitCraft, all players exist together in one gigantic mysterious world. Clockwork Labs says more announcements about the pre-alpha tests will be made shortly. The first goals are to gauge the response of players to the game, gather initial feedback, and test some core game mechanics. The pre-alpha tests will happen in waves.
![bitcraft steam bitcraft steam](https://i.pinimg.com/736x/08/26/e7/0826e785366dfb1b2b533b4b69b1879a--minecraft-redstone-minecraft-mod.jpg)
You can already sign up for these on the game’s website.
#Bitcraft steam Pc
However, Clockwork Labs has revealed that pre-alpha tests will take place this Fall for PC players. No specific dates have been revealed yet. BitCraft will be a cross-platform MMORPG, but it will be coming to PC first. It gives you a good idea of the various gameplay elements. The studio revealed it today with a gorgeous trailer, which you can check out below. Independent and completely remote developer Clockwork Labs describes the game as a community sandbox MMORPG.
![bitcraft steam bitcraft steam](https://www.game-planets.com/assets/uploads/images/2_SfOyq0DsQiuQY81IdV6WIW3PIJ89_GXx.jpg)
Don’t be fooled by the name, BitCraft isn’t a Minecraft clone or another pixel art MMO.